3DLoom

Photo to 3D model

Upload one photo of an object and get a textured 3D model as GLB, the format Blender, Unity, Godot and most web viewers open directly. You can spin it in the browser before you download. A model costs 8–10 credits, and new accounts get 20 free.

  • GLB (binary glTF 2.0), textures embedded
  • PBR base color, up to 4K
  • About 700,000 triangles, one static mesh

New accounts get 20 free credits. Failed generations are refunded.

How it works

  1. Step 1

    Shoot or pick a photo

    A slightly raised angle shows more depth than a straight-on shot, so the back is guessed better.

  2. Step 2

    Choose Detailed or Fast

    Detailed for surface detail; Fast when the photo's angle matters.

  3. Step 3

    Check it in 3D

    Turn the model around in the viewer and switch to shape-only to see the geometry without textures.

  4. Step 4

    Use the GLB

    Drag it into Blender, Unity or Godot. Textures are embedded in the file.

At a glance

FormatGLB (binary glTF 2.0), textures embedded
TexturesPBR base color, up to 4K
MeshAbout 700,000 triangles, one static mesh
File sizeAround 50 MB for a Detailed model
Not includedRigging, animation, real-world scale

Using the model in a game or a scene

700,000 triangles is fine for a render or a hero prop in Blender, but heavy for a real-time scene. For games, reduce it first: in Blender, a Decimate modifier at a ratio of 0.1 brings it to about 70,000 triangles, and the texture still carries most of the look.

The model has no real size. Scale it in your engine; GLB assumes meters, so a figure may import a few meters tall.

Which photos turn into good models

Product shots, figures, toys, shoes and concept art of a single object come out best. Glossy and transparent surfaces confuse the AI, and so does a cluttered background, even though it is removed automatically.

If the back looks wrong, the photo didn't show enough of the object's depth. A three-quarter view usually fixes it.

Questions

Can I use the model in Unity or Unreal?+

Yes. Unity and Godot import GLB directly; for Unreal, use the glTF importer or convert in Blender. Reduce the triangle count first for real-time use.

Is the model rigged or animated?+

No. You get one static mesh with textures. Rigging tools such as Mixamo can take it from there for humanoid characters.

Can I sell or publish models I make?+

The model is yours if you had the rights to the photo. Don't upload photos of other people without their consent, or characters and brands you don't own.

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